Category Archives: Technology

ICT in Physical Education

The Australian Curriculum for Health and Physical Education from foundation year to year 10, enhances ICT learning by helping students to effectively and safely access online health and physical activity information and services to manage their own health and well-being. Students further develop their understanding of the role ICT plays in the lives and relationships of children and young people. Students will explore the nature of ICT and the implications for establishing and managing relationships in the twenty-first century. whilst developing an understanding of ethical online behaviour, including protocols and practices for using ICT for respectful communication. Students use ICT as key tools for communicating, collaborating, creating content, seeking help, accessing information and analysing performance in the Health and Physical Education field.

They use a range of ICT to analyse, measure and enhance movement performances and to access and critically evaluate health information, products and services. They also use ICT to develop personalised plans for nutrition and physical activity participation.

Due to the changes and ever increasing technological advances within the classroom, and outside the classroom for that matter, it is important for educators to remain in sync with these advancements in order to benefit the students they will be teaching.  Teachers of today will have to be very open minded and prepared for rapidly changing technologies, with the ability to understand a multimedia world.

With increased learning and understanding of new technologies and multiliteracies, educators will be able to enhance students learning and participation through the use of not just text, however, internet, new software and applications, videos, mobile technology and much more. Making lessons exciting and relevant to today’s ever changing technological world will enhance an educators pursuit in becoming an exemplary teacher, whilst facilitating a positive learning environment.

There are unlimited amounts of software, hardware, and online resources available to physical education teachers and other teachers alike.

These resources include but are not limited to:

  • A wide variety of smart phone applications
  • Webinars
  • Ecourses
  • Wiki’s
  • Online collaborative documents
  • Nintendo Wii
  • Sony eye toy
  • Social networking as a class
  • Interactive whiteboards

It’s interesting and ironic to note that technology was responsible for many students beginning to lead more sedentary lifestyles with television, computers and game consoles taking up much of their time and inevitably decreasing their physical activity. Today technology may have an opposite impact, as it may be responsible for some students becoming engaged and in turn active again. I do believe that there should be a mix of new technologies and traditional physical education, to keep all students engaged and interested.

Documents:

Enhancing PE With Technology

Technology In The Classroom Today

Active Gaming Course

This article relates to the following Professional standards: 

  • 2.6
  • 3.4
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Technology beware!

The world of technology is changing and changing fast! As soon as you think you are up to date with the new tablets, phones, gadgets and software, something new comes out. Students are becoming so involved with technology, they are almost forgetting how to socialise the old fashioned way (in person), or neglecting physical activity. Technology and it’s advancements are very important within the classroom in order to engage students and provide the best information and teaching pedagogies possible.

Technology has many pros, in the classroom and out, but not many people think of the cons. Some teenagers, will get home from school, sit straight down on their computer, xbox or ps3 and stay there for hours. This behaviour becomes a habit, which leads to a lack of physical exercise and in turn health problems, along with the risk of becoming withdrawn!

There has to be a mixture of technology and real life outside of the classroom. Stay connected, but don’t become lonely!

iPhone applications in PE

I have compiled a list a the iPhone applications that could benefit a PE teacher and other teachers alike. The list has the name, what type and the cost for each individual application.

Most of the compiled applications I came across were from two specific websites noted below:

1. The PE Geek

2. Handheld Learning in PE

Some of these applications would be extremely useful for teachers and their students with the use of an interactive whiteboard, with an internet connection and iPhone port. The teacher can be at the front of the room running through the application with students following.

It may be some time before the use of many of these applications can be used to their full potential, as many involve each student having access to a mobile device with an internet connection. This being the case, it won’t be long before each school inevitably makes the shift to increased technology and mobile devices for each student.

The applications can be found below:

PE Apps

This article relates to the following Professional standards: 

  • 2.6
  • 3.4
  • 4.1

Pedagogical Strategies

Quality teaching and learning strategies can be applied within the classroom setting when learning about theory of sports and contexts within physical education studies.

The use of technology within the classroom setting requires teachers to not only have a sound base of content knowledge, however also have an understanding of pedagogy and technology. The best teachers will find various ways to combine all three of these aspects, that is, pedagogical strategies, technology and context.

Technology, pedagogy and content

Challenges and Choices – Teaching and learning strategies by SDERA. Teaching and learning strategies that can be used by any teacher in any context in a classroom setting.

Edu Tech – Pedagogical techniques.

DET NSW –  Teaching and learning strategies.

New Horizons – Teaching and learning strategies.

This article relates to the following Professional standards: 

  • 1.2
  • 2.1